Long story short: How do I insert an edgeloop in modo?
Long story:
This might be a very noob-question, I’ve been playing around with modo for awhile and I really appreciate the level of control it gives me with subD’s contra the “sculpting method” (mudbox, zBrush).
One thing I just can’t get a grip of is inserting a new edgeloop, you know what I mean? In maya this is called “insert edgeloop” - splitting an edge ring with a new edgeloop.
This should be a basic procedure in my opinion and perhaps it is, I just haven’t gotten to terms with the loop slice/axis slice tools and the slice tool itself seems kind of unprecise. The edge slice tool I like and let’s me finetune my topology but I still need to be able to insert edgeloops instead of clicking the long way around!
Maybe the loop slice/axis slice let’s me do this but in that case maybe someone could bother explaining how to me how to pull this off! Any help greatly appreciated!
Thanx in advance!
.dE