Can’t change it no matter what.
How to increase Active Points?
informerman
#2
divide the mesh.
active points = how many vertices on the active subtools
total points = how many vertices on all subtools
Letamaru
#3
use Geometry -> Divide
OR
Geometry->DynaMesh-> Select a Dynamesh resolution (better start off with 32 or 64 if your sculpt is brand new,otherwise multiply it by 2 or 3) ->DynaMesh
Note that Dynamesh isn’t the same as Divide though,you won’t be able to check “Lower Res” ![]()
informerman
#5
zremesher is another way, it will allow you to adjust the target polycount using the zremesher target polycount slider. it will get you close but not exact