special thank you naik!! thanks a lot~
Your absolutely welcome my friend !!! 
I saw this thread very late… besides i dont understand why this thread is in this forum here, and not in the main…???
I would like to see a sticky thread about such MR issues…! :bounce:
Cause there are many many things we can discuss…hehe
naik!!
you often Open FG+GI or only FG? whic h can take the best effect?i often use FG only,it’s correct?some one said if U open FG only you will find the blacknoise on rendering pic
Okay buddy here is my view (as i see there are many opinions about that…)
I try always to use Fg + Gi…or better say GI + Fg…
Fg was brought into that Global illumination process in order to
support / assist the GI, and in my view, cause of the common
speckles / artifacts. But at the end buddy our aim is to get a good result, so why not breaking the “rulez”.
Also im sure, that the combination of both will increase the quality of the renderings, absolutely
( GI Photon gives the specific clear hard look and FG will smooth it out and make it softer… - very generalized)
another Question:)
i set the max FG radius as the 1/10 of the sence and the min is the 1/10 of max,the max radius is the most reason which effect the speed of FG,and the min is effect the FG pic quality,so i often use 1 or 0.1 as min,how about U?
Dont do that… i always manually set the radius, and never ever use the default setting or this 1/10 rule, never.
As i mentioned before the radius function is sometimes the key for good and fast renderings in combination with GI. After 100 of test renderings i made this, as one of my MR rulez…
the max radius is the most reason which effect the speed of FG,and the min is effect the FG pic quality,so i often use 1 or 0.1 as min,how about U
Sorry but i disagree with that, you can not divide Max and Min in my view, they are dependant from each other. I always set both parameters which stands for a limit which Fg rays will be in the radius for the gathering process.
I can hardly explain that, sorry…
As these params are scene dependent its hard to give generalized values. But i often use 2m for max and 1m for min, then i start to tweak…
As yashu mentioned, with MR 3.4 the new diffuse Bounce parameter has been added which is very very cool. And i always make use of it.
But be warned, it will increeease the rendertime!
There is also some other stuff “THE FALLOFF” which will limit
the ray-length distance of the light rays for the regathering process.
In the past i always built up a invisible big box or a sphere which will enclose my scene cause of the effect, that Photons / rays were shoot into the open space and heaviliy increase the render time.
Make use of that new function its awesome and will boost with the correct setup your rendertime too…
Okay to the end one comment to the radius.
I always use the scene radius and not the pixel based radius.
This means FG points will be calculated uniformely “on the screen” instead of scene.
Im dont 100% agree with that yashu, it is correct that the pixel radius is uniformely but the scene radius is that too.
I dont know why it should not be uniformely…
Perhaps there is something that i dont know… but im quite sure about that, otherwise my animation would flicker like Hell…
On the other hand, Scene Size Dependand FG is highly recommended with animations ( and Pixel Size for stills)
How about that? i know that the scene radius is good for animation but why not for stills? I use scene radius 99,9% for my renderings.
Can you explain that more detailed?
In my view for MR users it is more obvious to work with the scene radius cause of the fact that the values are not abstract as pixels.
If i see a scene and have the size realtionships i can almost imagine which values (scence radius ) would fit very well without tryin around.
Also i dont think that the pixel scene radius would fit for all renderings… cause if the scene is totally different (objects) or the render size, that will definately change your set? What do you think?
@Steven xu --> i hope you can use it buddy. 
Also nice would be having once scene and experimanting with that!
Perhaps you with your normal way and settings and i or other mates
with their procedures, that would be awesome!
Regards…