Allow the thread setting in the render panel to be scene controlled, not config controlled. OR, somehow get volumetric’s+transparencies to render with multiple threads enabled.
Also, would be nice to set separate ray recursion limits for different types of rays, example being if I have a scene with loads of transparencies I need to increase the ray limit so it will properly render those objects, but I don’t want reflection bouncing around that many times.
I’d also like to see the something like the ASA buffer saver built into LW’s render output panel. The plugin works great on individual machines, but I’ve been having problems getting it to work on my farm.
I’d also like to specify multiple output paths, with an option to scale one outputs resolution by say 50% and place data overlay’s on that output for simple veiwing and editing.
Have a render mode like quickshade but enable transparencies.
A control interface for separating different elements in renders, like being able to only render volumetric’s, transparencies, deformed objects, or animated objects. I often find that in my workflow It would save me time if I could easily isolate these different types of elements while checking renders.
Save an instanced image after it’s been edited, and the option to display the image directory path next to it’s name, and a display of what objects images are being referenced to.
Choosing what information gets displayed in the render display panel, like ray limits, thread settings, and how long it took to render previous frames being held in the buffer. While optimizing scenes I find myself writing down render times for previous frames so I can get an idea of the scaling.
Better RLA, EXR, and HDRI support would be nice, saving out instanced HDRI images would be helpful.
Unlimited AA passes like Fprime.
“Yes to all” should mean “yes to all”
Proper alpha in transparencies when refraction is enabled.
Pull down menu with a list of scenes, much like the pulldown menu in modeler when you have multiple objects open. And the ability to copy/paste settings between the two.