Hey guys im trying to make a normal map for a model i have. It is not big by any standards, but as a biped it has alot going on from a head, torso, arms and legs.
Now i want to make normal maps for these, however i have problems. If i try to import the whole model to work on, it crahses when i try to sub divided by 2, which i could understand, but i also tried to save individual sections of the biped and sculpt in mudbox, and i would subdivided by 7 or even 8 and the poly count would go way through the roof, compared to the biped.
The only problem with sectioning it up is there are problems with the seams as they dont match up.
I was wondering if anyone could give me a few tips to go about this?! Thank you.

