Sorry dood. I applaud your effort, But I don’t think your quite getting the issue. Also, are you drawing joints in the perspective view? Nothing seems to line up on any axis…?
Maybe it’s how it’s animated, but It doesn’t look like the IK is evaluating appropriately, and still does not quite seem like a solution.
It’s really not the limitations of IK, the joints, or anything software specific. It’s the inherit design that’s flawed (no offense obviously) Looking at Asimo, It’s obvious that each the hip, knee, and ankle are in a direct vertical line with each other. Of course this is solvable. But with his design, even if the IK supported a backwards chain the rigid objects would still go through the floor, or raise the hips when animated, without some sort of squashing.