Hello,
been asking myself now for a while how i can keep getting back to the T-Pose of my Character, which i modeled in Maya. I built a Skeleton of Joints and characterized them in Motionbuilder and created there also a Rig. After importing it back into Maya i realized that all Translation Values for the “RiggingCurves” cant be Freezed ( means cant be set to Zero ). The Translate Values are all different and weird !?!?!
How could i get back to the T-Pose in Maya. Or how can i freeze Translation/Rotation Values ???
Please check out the screenshot.
Hopefully someone has a hopefull answer !!!
Thx in advance
Ertan