How to get back to T-Pose ?


#1

Hello,

been asking myself now for a while how i can keep getting back to the T-Pose of my Character, which i modeled in Maya. I built a Skeleton of Joints and characterized them in Motionbuilder and created there also a Rig. After importing it back into Maya i realized that all Translation Values for the “RiggingCurves” cant be Freezed ( means cant be set to Zero ). The Translate Values are all different and weird !?!?!

How could i get back to the T-Pose in Maya. Or how can i freeze Translation/Rotation Values ???

Please check out the screenshot.

Hopefully someone has a hopefull answer !!!

Thx in advance

Ertan


#2

im not sure but have you tried selecting all of the joints, right-clicking and selecting “Assume Preffered Angle”?

Im not sure if the data would have been kept during the export/import (im assuming it was via fbx, which i believe it should)


#3

You could always just set a key at say, frame 0 and delete it later after your done. Just a thought.


#4

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