I’m looking for an algorithm in Maxscript that generates a mesh from a set of vertices.
I have attached:
- an example picture of how the meshing would work
- a 3DS Max 2018 scene with a $vertices object that contains only vertices
- a screenshot from the $vertices object
I hope anyone can help, meshing seems to be very complicated.
In 3DS Max there is the Pointcloud Object for meshing a point cloud, but it can only read RCS files and I cannot find a reference for that file format, otherwise I would generate such a file and import it.
vertices.max (604 KB)