When I use GoZ to take the object I sculpted in Zbrush into Maya it is tiny, like 2 units. So I scale it up to 70units freeze the scaling and use GoZ to bring it back to Zbrush. It imports fine and obviously much bigger, but I can’t see it in the Preview tool. I tried using Deformation/Unify but it just shrunk my object back down again.
Can anyone suggest how I can fill the Preview tool panel with my sculpt, so that both my Maya and Zbrush scales are the same.
How to fill the Preview tool with sculpt object.
mettam
#1
Dalmo
#2
hi , have the samne problem with c4d, I work around by in zbrush, under draw menu change perspective view from default of 50 to min which is 5 this will help with view angle, also in c4d I ceate a camera and zoom in with the camera from 200 to 300 mm, leaving original import from goz scale untouched, this is all can do for now. hope this helps. dj
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.