How to fill the Preview tool with sculpt object.


#1

When I use GoZ to take the object I sculpted in Zbrush into Maya it is tiny, like 2 units. So I scale it up to 70units freeze the scaling and use GoZ to bring it back to Zbrush. It imports fine and obviously much bigger, but I can’t see it in the Preview tool. I tried using Deformation/Unify but it just shrunk my object back down again.
Can anyone suggest how I can fill the Preview tool panel with my sculpt, so that both my Maya and Zbrush scales are the same.


#2

hi , have the samne problem with c4d, I work around by in zbrush, under draw menu change perspective view from default of 50 to min which is 5 this will help with view angle, also in c4d I ceate a camera and zoom in with the camera from 200 to 300 mm, leaving original import from goz scale untouched, this is all can do for now. hope this helps. dj


#3

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