Hi,
I wonder if there is a way to bake specularity into the textures … same as light and color and AO … ??
this is for a test project for a new iPad platform (not out yet) for real 3D experience, kinda like walking in a game but only via web coding - so no real engine to handle light nodes etc,
where there are NO lights supported … so all the lighting and stuff needs to be in a texture … and so even the specularity, since there cannot be any lights, there is also no specularity reflection coming for the light … you know
any way to go (instead of hand painting the specularity in photoshop??)
thank you
