I started a thread in the Max forum though not quite as specific as this one. I also think this is perhaps quite generic so thought I’d catch more people in this forum.
Here is my fake GI scene that needs improving.
Now this is created by inserting an array of lights around my building with soft shadows as per a tutorial I saw on 3D t0tal.
The problem is, this technique seems aimed more at scenes where you’re illuminating an object centred within the aray rather than an interior/exterior where there are lots of objects blocking some of the lights in the ‘fake GI dome’.
The walls on the far side are in fact blocking half of the array of the lights that are located just outside the extents of my model.
What would be the best approach for this? Do I need to do something more complicated?
I ultimately want to use this technique in an animation so I can show buildings being constructed, including close ups
I’m aiming for fast renders, hence I don’t want to use a skydome.
[my scene has also 8 photometric lights illuminating the building by the way]


