So I have this hi-res rapier sculpt in ZBrush:

I retoplogized it and I’m trying to extract normal maps in xNormal and the results are…problematic, to the say the least, especially on the metal loops.

Anyone know how to fix this?
Thanks in advance.
So I have this hi-res rapier sculpt in ZBrush:

I retoplogized it and I’m trying to extract normal maps in xNormal and the results are…problematic, to the say the least, especially on the metal loops.

Anyone know how to fix this?
Thanks in advance.
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