I’m trying to export a skeleton motion clip from the R23 content browser as an .fbx, so far so good, but is it possible to include the rest pose (reference pose) in that .fbx?
The reference pose is stored on the Character Definition tag and I want to include that in my .fbx export as the rest pose. I guess this has highlighted my lack of understanding of the fbx format. But if I download some motion from Mixamo and import that fbx into Houdini, I can select ‘rest pose’ and the skeleton will go to the t-pose/bind pose… So I’m just trying to figure out where and how this is stored and labelled in an fbx file.