How to combine diffuse ,specular ... texture into "normal" ?


#1

hi
I have a problem about texturing, please help :

many xnalara models has normal ,diffuse and specular … texture
and i don’t know what to do with them to make it into only one texture with normal color,sothat i can to apply to a model ( i use milk shape 3d )) (because it doesn’t support applying many texture in 1 face )

here’s a example
Samurai Warriors Girls by rexil
http://www.tombraiderforums.com/showpost.php?p=5980006&postcount=18592

here 's the preview of texture
skin_d.DDS

body_l.TGA

body_s.DDS

cloth_d.DDS

cloth_mb.TGA

cloth_n.DDS

the _d.dds texture has color ,but it looks bad if we apply it to models
so i think there 's maybe a way to make these texture into one “normal color” texture

i mean “normal color” texture here is the texture like this




Here is the link to the dds texture and max files , i also converted to bmp and added to this pack

http://www.mediafire.com/?227l9zdasqr7adt

if you know ,please tell me

thanks so much


#2

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