I am currently working on building a spider web rig. As simple of a rig as it might seem, I’m having trouble figuring out the general construction of one.
I like what this guy did at http://vimeo.com/33836729
It would need to have dynamic curves that get pulled down by gravity. I would need to be able to not only move individual intersections, yet also move whole sections of the web.
All suggestions and help appreciated.
Here is a screen shot of one strand I made. I have created a dynamic hair curve. I then create a joint chain. I then make an IK spline handle using the joint chain and dynamic curve. I then applied cylinder geometry to the joint chain. When I turn on dynamic interactive playback. Gravity pulls the dynamic curve down, the joint chain and the smooth binded geo. I have also attached clusters to the curve and can move verts with them.
So can this be done to each strand of the web?
I seem to have trouble at one end. Though the dynamic curve bends and lengthens, the joints and geo do not. So there is a gap at one end of the curve. Can’t figure how to fix this.
