I am a scripting newbie and I was wondering if the following thing is somehow possible to do in Maya: I have more than 100 animation fbx files of a character (just bones animation info with no mesh) and I have to add a root bone to each of them.
I already managed to make a script to add that root bone with just one click as soon as I import one of those fbx. Now the problem is that they are so many that I’d like to batch all of them.
So the process would be: import fbx, make the changes and export as fbx.
Does anyone know how could I try this or where to find more info about this?