How to apply textures to generic geometry-only model?


#1

Please consider the following model:

Sci-Fi Container at CGTrader

It is delivered in bare bones geometry, our job is to assign the 4 provided textures in order to make it look as follows:

I am trying to learn how to do that in Cinema 4D. These are the 4 PNG files provided:

(1) low_default_AlbedoTransparency.png

(2) low_default_AO.png

(3) low_default_MetallicSmoothness.png

(4) low_default_Normal.png

I have figured out how to assign one map (“Create New Material”, browse for texture file, etc.), but would like to assign all of them, in the correct manner.

TIA,

-Ramon F. Herrera

ps: At the moment, I am running C4D R19 and I gather that R20 comes with the fancy flowchart-like Material Editor.


#2


3ds Max: How to apply textures to generic geometry-only model?
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#6

The link in my previous reply to one of your other posts (How to assign 3 maps/textures to my C4D model?) answers all your questions in this post as well if you read through it.

Specifically, in this case:
(1) low_default_AlbedoTransparency.png = Color: Also known as Base and Albedo Map - This is slightly unusual in this case as Albedo Transparency doesn’t make much sense, but if the transparency is required then use the optional Alpha channel ( Alpha: Opacity Map)
(2) low_default_AO.png = Diffusion: Ambient Occlusion Map
(3) low_default_MetallicSmoothness.png = Reflectance: Roughness Map in Metallic
(4) low_default_Normal.png = Normal Map

An additional link that may help answer your questions:


#7

Thanks again, Drew…

-Ramon