Please consider the following model:
Sci-Fi Container at CGTrader
It is delivered in bare bones geometry, our job is to assign the 4 provided textures in order to make it look as follows:
I am trying to learn how to do that in Cinema 4D. These are the 4 PNG files provided:
(1) low_default_AlbedoTransparency.png
(2) low_default_AO.png
(3) low_default_MetallicSmoothness.png
(4) low_default_Normal.png
I have figured out how to assign one map (“Create New Material”, browse for texture file, etc.), but would like to assign all of them, in the correct manner.
TIA,
-Ramon F. Herrera
ps: At the moment, I am running C4D R19 and I gather that R20 comes with the fancy flowchart-like Material Editor.




