Script
//spA_expr
float $freq = cc_autoSpine01.spA_Speed * cc_autoSpine01.Speed / 12;
float $delay = cc_autoSpine01.spA_Delay + (1 * cc_autoSpine01.Delay);
float $amp = cc_autoSpine01.spA_Amp * cc_autoSpine01.Amplitude * 5;
float $onOff = cc_autoSpine01.autoSwim;
bau_spA01.rotateY = ((sin((frame*$freq)+$delay)*$amp) * $onOff) + cc_autoSpine01.Offset;
//spB_expr
float $freq = cc_autoSpine01.spB_Speed * cc_autoSpine01.Speed / 12;
float $delay = cc_autoSpine01.spA_Delay + cc_autoSpine01.spB_Delay + (2 cc_autoSpine01.Delay);
float $amp = cc_autoSpine01.spB_Amp * cc_autoSpine01.Amplitude * 5;
float $onOff = cc_autoSpine01.autoSwim;
bau_spB01.rotateY = ((sin((frame$freq)+$delay)*$amp) * $onOff) ;
//spC_expr
float $freq = cc_autoSpine01.spC_Speed * cc_autoSpine01.Speed / 12;
float $delay = cc_autoSpine01.spA_Delay + cc_autoSpine01.spB_Delay + cc_autoSpine01.spC_Delay + (2 cc_autoSpine01.Delay);
float $amp = cc_autoSpine01.spC_Amp * cc_autoSpine01.Amplitude * 5;
float $onOff = cc_autoSpine01.autoSwim;
bau_spC01.rotateY = ((sin((frame$freq)+$delay)*$amp) * $onOff) ;
//spD_expr
float $freq = cc_autoSpine01.spD_Speed * cc_autoSpine01.Speed / 12;
float $delay = cc_autoSpine01.spA_Delay + cc_autoSpine01.spB_Delay + cc_autoSpine01.spC_Delay + cc_autoSpine01.spD_Delay + (2 cc_autoSpine01.Delay);
float $amp = cc_autoSpine01.spD_Amp * cc_autoSpine01.Amplitude * 5;
float $onOff = cc_autoSpine01.autoSwim;
bau_spD01.rotateY = ((sin((frame$freq)+$delay)*$amp) * $onOff) ;
//spE_expr
float $freq = cc_autoSpine01.spE_Speed * cc_autoSpine01.Speed / 12;
float $delay = cc_autoSpine01.spA_Delay + cc_autoSpine01.spB_Delay + cc_autoSpine01.spC_Delay + cc_autoSpine01.spD_Delay + cc_autoSpine01.spE_Delay + (2 cc_autoSpine01.Delay);
float $amp = cc_autoSpine01.spE_Amp * cc_autoSpine01.Amplitude * 5;
float $onOff = cc_autoSpine01.autoSwim;
bau_spE01.rotateY = ((sin((frame$freq)+$delay)*$amp) * $onOff) ;
//tail_expr
float $freq = cc_autoSpine01.tail_Speed * cc_autoSpine01.Speed / 12;
float $delay = cc_autoSpine01.spA_Delay + cc_autoSpine01.spB_Delay + cc_autoSpine01.spC_Delay + cc_autoSpine01.spD_Delay + cc_autoSpine01.spE_Delay + cc_autoSpine01.tail_Delay + (2 *cc_autoSpine01.Delay);
float $amp = cc_autoSpine01.tail_Amp * cc_autoSpine01.Amplitude * 5;
float $onOff = cc_autoSpine01.autoSwim;
bau_tail01
neither multiplying (2 *cc_autoSpine01.Delay) as 1,2,3,4,5,6 nor 1.
what is the solution for delay.
thanks.