I am trying to figure out how to go about this the most efficient way. I have recently started working with substance painter and I am really enjoying it.
Typically my workflow is 3ds max to UE4. Now I am adding substance painter into the mix.
Typically my models are one mesh ( based on the object that I am making ) and multiple materials. See the sample below. My question is how do I get a single mesh with a single material like the other example below. This mesh ( ash tray ) shows 3 different textures but all in one material?
What is the workflow for that?