Hello all,
I’m a bit surprised the search function couldn’t find a single topic on this.
I would like to create a new modifier for 3ds Max. To start with something easy, its function would be relatively simple: it would select all open edges of a model (all edges belonging to a single face only), and then turn that into a vertex selection. Or even a simpler modifier which would just deselect anything that is currently selected (vertices/edges/faces).
But as said, I haven’t been able to find any instructions on how to get started with making new, custom modifiers. Neither have I been able to edit any existing modifiers since their contents are a non-plain text with gibberish characters, suggesting that some sort of a specialized software may be required for this task.

