Hello,
I’m an austrian student of media technology and am currently writing my diploma thesis where i want to explain the new modeling-workflows and possibilities high-resolution modelers just like mudbox offer.
what i’m interested in are articles or basic explanations on how the software is able to handle millions of polygons performantly. i would really like to know what’s “behind the scenes”, what principles make those high numbers of polygons possible?
is it clever memory management, or something like zbrush’s pixols?
The website says mudbox “works around the limitations of your hardware”… but how does it do that?
And how do others like Hexagon or Silo?
I’m also grateful for any articles that generally explain the mudbox workflow and give further information on mudbox.
Thanks in advance,
Günter
I want to know too…