Hi, I’ve seen lots of posts on cgtalk on how to create lattice deformed toon eyes.
But what I cannot figure out is how to get my eyesetup (lattice deformed spheres) to follow the head rig.
What works is to point constraint the lattice to the headjoint, but the problem is with the rotation. If I rotate the head how do I get the eyes to follow AND still aim at my eyectrl (I’ve set up an aimconstraint, so the iris/pupil always looks at my eyectrl).
Any suggestions?