Hello all! The pre-installed car paint shaders are freaking awesome! There’s not much I would really change about them, but I’m having difficulty getting those super bright specular highlights that you see in the real world when you look at cars during daytime.
Maybe I’m using the glow render effect incorrectly? But for a “physically correct” highlight, that can cause lens artifacts because of its concentrated intensity, I… don’t know how to do it… would it involve caustics for the camera lenses? Is that even a thing aside from chromatic aberration?