Well here hows it’s working.
I’m using a Vicon vsk and a V-file for the animation.
The vsk has a “Ball:Root” node and a “Ball:Reference” node above it in the hierachy, wich is in 0,0,0 space at all time.
When I bring in the V-file, all the animation goes into the “Ball:Root”, and then I parent constrain my ball geometry to the “Ball:Root” and plot the animation into the geometry.
I tried making a null, parentconstrain it to the “Ball:Root” and plot the animation into the null, but it’s still nearly impossible to edit the rotation using curves. The thing is that our MoCap Data isn’t perfect, so the rotation of the ball f… up sometimes, and I need an easy way to fix that. Would it help if I upload a fbx file?