I’m trying to create a sphere’ish mesh made up of hexagons for a shield-like effect. And before going any further, let me stop you before you throw euclidean math in my face. I know that it’s impossible to make a sphere of perfect hexagons. That isn’t what I’m trying to make either. I’m perfectly alright with them being a little whonky, as long as the end result is a seemingly uniform hex mesh in the shape of a sphere, preferably without any noticeable pinching at the poles etc.
So, have anyone got any ideas on how to achieve this? If it’s relevant, I mainly work in Maya.