Hello all.
Maya prop/environment modeler here.
Not familiar with character modeling/rigging/animating.

See that circle ring at the base of my skeleton?
1: How do I connect it to my skeleton, that with will affected my skeleton/joint/whatever when moved or rotated?
2: When I create more rings for the shoulder, wrists etc, how do I restrict the movements? only having the circle affect the rotate only, or translate only of the joint, and in turn the mesh?
3: Is it possible to scale the size of individual joints?
I’d google all this info, but I’m not even familiar with the terminology, so IDK what to google.