I want to connect two objects with a two-point spline so the first point should have always the same position of the 1st objects’ G.position and the second point the position of the 2nd objects’ G.position…
I know I can do it with the Tracer but I want to use a more complex setup later.
I have found out that I can make an object dependent of a spline point but I can’t figure out how to do the opposite.
I want to move the objects not the spline points.
The following 3 nodes do the opposite of what I want.