I am a rigger for Maya but i recently switched to 3ds max.
Here’s my problem, I want to activate/deactivate movement that has been automated with a float script. My thought was that i could just use a boolean button in the attribute holder and multiply the script by the boolean like in Maya. When i clicked evaluate it said that false is incompatible. Is there a way to convert a boolean to a number? Int or float i don’t care. Or is there a better way to do this?