I’m not sure what would really be achieved by taking sculpting out of silo. I use sculpting from time to time as it has a nice feel and it is nice having it along side standard modelling - plus the brushes can be used on UVs which can be pretty nice.
For me, there are just a few tweaks but hardly any additions which would really improve the program (one of the main ones being to get rid of the little yellow blob that appears if you try to do a sticky-key extrude too fast).
I have been using Silo recently instead of Maya and it turned a few heads. I have been recommending it but with a caution that there are glitches/ bugs and it isn’t being developed any more.