hatlex: Indeed sir. From the Mantra surface Shader perspective the Physical SSS with multi works straight out of the box but just reading will’s comment i think i might try unplugging the fresnel index and just play a bit more with single scattering.
It has to be faster and for simple objects like translucent plastics, candles, grapes i dont want to always dedicate resources to multiscattering if its gonna take longer.
will: Yeah its pretty good eh :). Im gonna work my old dude to the same level of detail and i really think mantra right now will have no problem with it.
Hardly nasty :), that Houdini-ness. Obviously it helps if the model has a mid to high poly count.
Really like the render, has a nice feel to it.
I find the more subtle the sss is the more realistic and more detail in the maps can be shown. Its depends on the model what style is required i guess.
This is a Houdini WIP thread, i say why not continue to post results i think i had a few test renders around of this guy with a semi-decent SSS going. If i cant find them i will do some more tests and post them when i get the chance :).