Funny, I thought rolling a box would be easy. But there was more too it than I thought.
I learned some cool tricks at this tutorial Garman made for VizyAcky.com
I wanna see the world learn and burn.
Here is a playlist of tutorials I created for this project
not real tutorials but amazing:
Someone say rolling cubes?
We have just released a new volume to our Houdini Jumpstart Series from Adam Swaab
Houdini VOPS is a powerful multi-threaded environment for building tools and components of tools in Houdini.
This tutorial goes through the ins and outs of VOPS, going through many short examples to get you ready to harness the full power of VOPS. We also do a quick intro to pure coding in vex, as vex is the underlying language of VOPS.
In the final chapter, we show how to create our version of a polygon effector, similar to one you may see in Cinema 4D.
If you are not familiar with this fantastic series then you can see all the titles available HERE
Hey everyone! I recently finished up a tutorial on creating game ready procedural Rocks assets for UE4
Hopefully you can learn a thing or two on my process and feel free to let me know if you have any suggestions, critique, or questions about anything you see!
Free Demo version:
8 Video Chapters
Project file (.hip)
Houdini 16.5+, Unreal Engine 4
Chapter_1_Base_Shape 26 min
Chapter_2_VDB_Setup 4 min
Chapter_3_Detailing 12 min
Chapter_4_Texturing 21 min
Chapter_5_Remesh 10 min
Chapter_6_LOD’s 9 min
Chapter_7_Save_File 15 min
Chapter_8_Bake 4 min
Recorded video chapters
Hi guys !
Been making some minerals study, not really a tutorial, more like a breakdown of my overall process. But thought could be interesting to share if you are interested procedural modelling.
Been making some tutorials for artists, it’s out there for free on my youtube channel