i am playing around with xparticles constraints.
and getting some fast and convincing results. but i cant figure out how to attach my mesh to the simulation
i saw that in houdini there is s node called “point deform” that seems to be exactly what i need but in c4d.
is there a way to replicate the point deform in c4d?
as you can see from the my file i came close mixing the mesh deformer and xpresso, but its really sub optimal
Soft_Body_Test_0002.c4d (443.5 KB)