Hi there,
I’m -very- sure this has been asked before, but I couldn’t find any related posts on it.
How come SideFX’s Houdini is the only major 3d package -without- it’s own section? It’s becoming a pretty standard VFX/CG package nowadays… (primarily for it’s fluid sims and procedural modeling)
Cheers,
Art
I’m kinda new to houdini, haven’t really heard about odforce before!