The issue:
The displacement is completely bloated. Pushed way too far out everywhere, too jagged as well. If I connect the file texture into the material editor instead as a bump with the tangent space normals flag and a low bump depth it shows up right but missing a whole bunch of detail.
What I did:
Model In Maya
RoadKill for UVs
Export OBJ to Mudbox
Sculpt to 6.1m Poly(level5)
Export as Displacement ( 32bit FP Tiff )
Open with HDRShop, and re-save as 32bit FP Tiff
Turned on FP Tiff support in maya.
made a new shader and added .tiff as the displacement in the shader node
applied MR appx to model
applied shader to model
render.