Hey all, I just posted a question here, but I realized it’s the wrong board, because the problem isn’t related to Pflow Tools.
The setup is, I use Tool Box #1’s “mapping object” to apply UV mapping to my particles, so they get the color from the emitter’s texture.
That’s all fine… except that the texture is animated, and while everthing is fine at particle birth, the movie keeps “playing” at every one of the particles.
What I need is for every particle’s texture to freeze on the frame it was spawned.
Any help would be appreciated. My only option so far is to create a particle system, or at least a material operater, per frame!
- Jonas
PS, You can create a test of this, where a 2*2 checker board spawns particles. From frame 9 to 10, animate the UV’s with a 0.5 offset, so the checkers switch colors. Then go to frame 20 and render the particle stream.
If you get it to work, you should see the checker switching halfway in the particle stream.
I can’t have them buy a plugin every time I want to do something.
