Hello Everyone, i Start with Scott Adkins as Jedi.
A Little bit Yuri Boyka Style, furiously.
HMC-29: Scott Adkins - Yuri Jedi
With full Body have the Mesh 20K Tris.
But my Hardware is not strong for to many triangles and i love Game Engines (Leveldesigner).
At the moment i learn the effect from Bumpmapping, from Zbrush Skulpt hard edge to render in Game Engines.
Now of course I know I in Zbrush myself even more must improve.
Sorry for my English
Small update:
[img]http://img638.imageshack.us/img638/5884/jediyuriwip.gif[/img]
[img]http://img194.imageshack.us/img194/2822/49486895.png[/img]
[img]http://img404.imageshack.us/img404/4046/22672523.png[/img]
[img]http://img403.imageshack.us/img403/43/70149487.png[/img]
________________________________[[img]http://www.pix6.de/pics/4d66bcef02792.gif[/img]](http://www.pix6.de/pics/4d66bcef02792.gif.html)
Edit: I beginning the next days a wonderful technical Model from walter Müller.
I see many great work in progress and i cant wait, Time to quicky Modeling.
In cant finish this work in this Time, need new Start because this is not Original Modeling.
I see this for a Studie_Protptyp. 

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