last update for today, some more blaster…it’s now 11pm and i wanna go to bed…lol…

looks good! I think you should revisit the eye area in particular - the eyelids look very glossed over and undefined, especially that lower lid… Here’s a good pic of what I mean…
HI there, how you call this thread…fast and furious? jaja…really good modeling work already!
about the skin shader is a little too obvious and not that natural, maybe if you don´t push it so far could do the work and be more realistic…just a sugestion.
Another thing…is very logical to use references of an old H F but also keep in mind that Solo and Ford are too different characters with different lives and realitys (using the imagination at least) and the actor gets old in a certain way, and the character Han Solo might get old in another way. So, for say something …maybe Harrison Ford looks sad , serious and skinny, but Solo is in better shape, very confident and without an eye:eek:.
I say this because i see the resemblance with Ford but not with Solo right now.
Hope that can be usefull.
yeah its something thats an ongoing thing, i’m forever making little changes here and there
I’m coming at it as though they made a new star wars movie after Return of the Jedi and Harrison was back playing Han. Also I can’t find any reference to Han losing an eye anywhere, I did however find one of Indiana Jones losing an eye (per the Young Indiana Jones Chronicles), so perhaps that’s what you were thinking of.
Then just dismiss my comment, i didn´t know that.
There is version of Indiana without an eye?!! No, i just was given an example that crossed my mind, incredible coincidence. Anyway, i just wanted to diferenciate about modeling an old Harrison Ford and an old Han Solo, wich not necesary should be the same. But as you just said it, your goal here is make like if Ford is back to making the movie, so i think is perfect what you´r doing for that case. I didn´t know it while posting earlier.
Cheers.
lol i thought that might have been what you meant when you said it…just wasn’t sure…
doing something different like that is definitely possible though
update time.
changes made:
i also did a couple of different light setups to see if it held up, and it seems to me like it does.

i really need to work out what i’m doing for his hair…i’ve tried hair&fur and hairfarm…but since i only have the demo of hairfarm it’s a challenge coming up with an easily repeatable setup since there’s no saving…
planes+alphas would probably be easiest but i’ve never had much luck with that technique…
been working on an expression tonight…here’s where the sculpting is at so far…

its a tough one to get so it’ll need some more work yet
bit more work on the expression, i’ve matched it pretty much one to one with my photo reference…yay for spotlight in zbrush 4…lol…

a quick render of the expressioned face, and that’ll do me for today, i need to stop sitting in this chair…lol…

and i couldn’t help myself…lol…i wanted to try something with the hair…

it’s quite rough, the hairs not it the right place but this was more to see if i could get it to look okay…and i think with a bit of work it should be good.
this is with the hair being rendered in the standard renderer and then comped over the vray render…
more hair experiments, they’re being rendered in vray along with everything else.
also i sometimes like to look at my renders in b+w as it seems to help me tell if i’m on the right track, so i’ve included that as well…

I must say it is impressive not matter what.
That said i feel i must out my suspicion. I mean i’m busting my ass on edgeloops n such and you allready have this thing done in no time.
I found this thread; http://www.zbrushcentral.com/showthread.php?p=778184#post778184 by you obviously. It’s seems to me that these are the same base meshes. I could be wrong but thats just the way it looks. The rules clearly state “from scratch”.
If as you state in the thread there you had this packers model, then needed at least a week to make it look acceptable, how can you crank out this one that fast? are you that good? Am i that suspicious? I dont know, please correct me if im wrong…
yep it’s the same base mesh. it’s one I’ve used for several projects. that ‘from scratch’ bit in the rules has like a 3 year vintage and in recent challenges discussions have arisen about base meshes and their use. It was generally decided that as long as it didn’t offer too much of an advantage it’d be fine, because we’re supposed to be simulating a production schedule and I’m pretty sure professionals don’t build everything from scratch every time.
I know it looks like I’m doing this all really quick but I’ve been working on this for about 8-10 hours a day, so I’ve got at least 45 hours in on this one so far and if I’d built the base it’d probably only add a day on what I’ve done.
that and the model has gone so far beyond what the base mesh was that it shouldn’t matter.
edit: oh and it’s not the full zbrush model, it’s a lower res mesh with displacement
Well, that is great for you. i do that too every competition of hmc i´m in, mostly because I FIND that to me, is a lot more challenging to make good, clean and with good flow topology models than sculpting in zbrush. Also the name hardcore modeling challenge for me, sounds about edgeloops and topology.
BUT…in the world of the reality, this Hardcore Modeling Challenges are all about sculpting using base meshes or just from Zspheres. The only thing people look at (not that it is an important thing)…is the final result. I myself the last competition voted for the one it looked better in the final render…it is what it is.
Just to have the oportunity to learn and make a good model for the portfolio should be encouraging enough to participate…and to have feedback is also a good part of it.
As i said in other posts, there should be a category for better topology, because right now, the category of “best model” is ambiguous. The skills and time to make a good model with good toplogy are diferent from those to make a good sculpting with a base mesh.
No one is better than the other, and to make a good sculpt needs a lot of time and skills. But are diferent things, should be separated for clarity.
Too many second categories in this challenges but there should be two main categories i think:
Best model (topology)…and Best model (sculpting).
@robo3687 sorry for the long speach , this has nothing to do with you, i´m just replying to KeesCopyright here.
i should also mention that i plan on doing a whole bunch of stuff that’s actually modeled from scratch and in the overall entry the head will only be about 10% of the total work
updated look at the hair, its all properly placed although the style isn’t set in stone yet…
