HMC #29: Sci-Fi Icon - James T. Kirk


#1

I definitely have to participate in this one. It’s just too good. Going for the original Shatner version.


#2

Hehe, can’t wait. TV Shatner or film Shatner? :smiley:


#3

Original Series Shatner. Probably with the first picture’s pose, since it’s so iconic. We’ll see.




#4

Had a bit of time to work on this, so I started working on the likeness first. Still have a bit of tweaking to do, but I think it is close enough now to start on the body. Can’t start the asymmetry or details till everything is blocked in.

I might finish my dreamscape entry before moving on with this, depending on the time.


#5

Nice likeness.


#6

This is awesome…

I was wondering when someone would do THE MAN in sci fi.

If you have time, do consider also doing Spock and McCoy.


#7

Nery nice. I see Kirk right away.


#8

I can see the likeness already. Great start!


#9

looks great, especially for a start


#10

Looking great already…


#11

Indeed, the likeness is there, way to go! Looking forward to see more :slight_smile:
Best of luck!


#12

Thanks a lot everyone.

Roberto: I’ll definitely try to do them if I have the time.

Here is an update on the body. I have to retopologize it now.


#13

Fantastic, your clean work keep in eye!!!


#14

Great choice and amazing work


#15

Nice…I always love their bell bottomed pants in the future :wink: Excellent likeness of Kirk!


#16

Been a while since my last update. I retopped the clothes and adjusted the form more. I made a phaser for Kirk. I’ll still be making a communicator and a tricorder, along with at least Spock. I will adjust Kirk’s appearance more after I pose him.


#17

Very good!
How do you keep the clothing seams /details the same size?
Everytime I sculpt a seam or detailing of any kind where I have to revolve around the model( like a sleeve) the detail either get’s bigger or smaller because the distance of the object to the camera changes in the proces.


#18

Thanks mastone.

Sculpting out of perspective should keep everything the same distance from the camera. All of the seems are just a dam standard brush and eyeballing it, though I don’t think I understand what you mean exactly. The command stripes near his wrists are separate objects that were modeled in maya.


#19

Scotty beam me up!

Nice sculpting. One of the best for now.


#20

Thanks Scote.

Here is an update. Communicator finished. I have Kirk posed, but I still need a bit of refinement on it. Update tomorrow.