HMC 29: Sci-fi Icon - GI Joe: Rise of Cobra - Heady Duty


#1

Hi,

I’ve change my choice!.

Roberto, can i do this one?


#2

Roberto, can i do this one?


#3

Ask in the general thread. Roberto may not notice a question here.


#4

Thanks Wyatt he has replied…

well this is the first pass of the head…

Vídeo Vimeo

I will work more with the likeness then retopo


#5

thanks for posting the video up! iam going to try doing that, cant wait to see more


#6

One more video… now im working on Retopo and adjusting the final shape

http://vimeo.com/19973581


#7

thanks for the second video, its crazy how you can sculpt the head from just a sphere:banghead: i was wondering how you made the eyelid crease so prominent (which tools did you use for it and how) it went abit quick too quick in the videos and how you can change the overall shapes so fast?

Anyway, good job its looking much better.


#8

Gyarados - i’ve used just standart / clay / smooth brush for the shapes. About the shapes, its just studying anatomy and the results gets better and better with the time, i’m not a pro with anatomy but i’m still learning and sculpting with a lot of references to looks like the real actor…

Some updates…

head retopo and adjusting the proportions…


#9

nice topology,
but i didn’t like that little triangle on his cheeks :blush:
gud goin…:thumbsup:


#10

Thanks cgrenesh… now i see that triangle and i will fix that!

I’ve started blocking the body shape
Here is my mesh

And the video:

http://vimeo.com/20141050


#11

Nice man … :thumbsup:


#12

thanks ahmad…

i hope is not too late…

body ups…


#13

Gud going bro…but it seems like head is looking a bit smaller as compared to the body…Looking forward from u :beer:


#14

fathervimal - thanks, proportions looks better now

Blocking hardsurfaces shapes…


#15

Clean work on Head, thanks for step by step Videoshow.
Keep up the good work!!!


#16

Tombery thanks, i want to do more videos…so let’s see what happens…

Here more work on likeness, still have lot to do with the face


#17

Hello guhhh.

Nice basemesh, with clean topology. The head still looks too small, though.
And congrats to your videos, cool idea.

Keep it up!


#18

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