HMC #23: Ansel Adams Tribute: Tri-Convergance (MrHobby)


#1

I haven’t gotten an official word back yet on being able to use Vue and such for a HCM Challenge but i am decideing to do a original piece inspirerd by the 3 b&w images that stood out to me for inspiration.

My piece will capture the essence of all three images.


#2

I have started modeling the moutain valley base mesh.
Im starting in Maya for basic geo and then ill take it into Zbrush to add bump and detail.


#3

Here is the base mesh for the mountains and peaks with the image plane:

Without the image plane:


#4

when u creat the base mesh in ure first program and export to zbrush what exactly do u use to minipulate the geometric values whilst in zbrush


#5

Im not exactly sure what you are asking.
Please clarify.

Zbrush is exactly that, a brush tool for manipulating the geometric shape on any given mesh.
There is nothing specifically done to mesh to alter it other than “painting” on it with a brush tool.
Once you import the mesh into ZBrush you just start molding your object to the desired outcome.

If this does not answer your question please reply with a clearer answer.

Thanks


#6

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