I think the best way would be just to texture it without the ‘painting cracks’ - just simple semi-realistic texture and do the painting effect in post… that way it will be uniform across the whole image like the real painting would have - just a thought + it would probably be much easier for you
HMC #22: Classic Self Portrait: Per Kristian Tvete
Yeah,
the cracks have a flat pattern due to the flatness of the canvas. Putting it in your texture makes the head the canvas which is not what you need.
Better do it afterwards in photoshop or something.
Hmm… thats true, I just thought maybe post work in photoshop would be kind of “cheating” hehe 
But if thats allowed, I’d totally go for it
I need to work more on the ear texture, and the lighting ofcourse (this is just a simple test).
And the normal map around the mouth need some more work.
But I started on a new texture as you suggested, I think it was a smart tip 


Good work on the new textures.
Although in this pose/render it looks like the eyes are too high ore the forehead is not high enough. Could be the distortion of the camera.
Anyway, keep in mind that any kind of photoshop (textures or post-effects) are normally not included into the judging of your character. Mainly you will have to show an image of the model without any textures (except displacement) or maybe bump but don’t know it that’s alloud.
Thanks again for commenting Nothingness
Yeah, the camera is distorting the model a little, the model is the same as before.
And I’m awear that they will not take texturing into the judgement, but I need the texture training, and it does alot to the model, so I can’t help myself 
Fixed a better render and some texture work on the ear and added some hair:

Lookin good, the likeness is certainly there. I like the start on the clothes too. People really used to put a lot more into getting dressed in the morning back before our time.
One small small thing that I keep seeing though is in the ears. I think you could maybe put a tiny bit more work into them. The general shape is there but I feel like the the exterior curved part that I circled here

feels a little flat, I think if you just put maybe 5 minutes in on the ears you could get the volume a little bit better. They are good, and very close, but especially with the way that you textured it, in the render it makes it look kind of the it’s all texture that is defining some of the curves. Could be just me though, hope that makes sense.
personally I liked the hair on the head texture much more - the new one looks a bit ‘electricuted’
Also the irises in his eyes are much too big, giving him a rather scary appearance
Keep going - it’s getting there
TiMrozek - Thank you very much, and yeah, they surtainly did. I wish it was acceptable to to go around like that now. About the ear, I agree, I can see it now (I get blind you know working on this, hehe). I tried to fix a bit on them, but I am not 100% sattisfied yet. But I hope they are improving?
Intervain - Thank you for commenting
Yeah… the texture looks more realistic, but only with a black background so the edges of the model blends in, I need a blurry outline on the hair like in the painting and I don’t want to do it in post. Any suggestions?
I totally see what you mean with the hair I got now though.
And I fixed the eyes, a big improvement if I may say so myself.

Thought I’d go for hair and fur instead of planes, does take a bit longer to render, but looks alot better aswell, so it’s worth it.

nice texture work, and the hair is lookin good so far, kind of “baby gorilla” feel to it right now though 
Thanks alot guys!
Yeah, lol, I agree on the hair bit scottimation , I want to make it look a bit more real, or I want it to look like I got some styling glue in there, but don’t know how to 
If anyone can give me a few tips on how to do that, I would be very happy.
In the meanwhile, heres a new jacket (I didn’t like the old one.)

Looking great!
But if you want advice on the hair, maybe you could add what app or plugin you used.
I have a little experience with maya hair and fur, but don’t think you are using maya to begin with.
Where is your final piece man ?
I know you have it, so post them here 
I wanted to just share a little technique that would make you final work look so much more like a real sculpture.
The way is by putting your render as a texture on a real 3d plane, that has some great procedural textures for bump. If you just study craquealure a bit, you’ll know how it’s done. Then with some modest lighting to get the highlights up, you’ll get much more realistic effect.
Hope you’ll try it.
cheers
Nothingness: Thanks for the comments, sorry I didn’t reply erlier.
I use 3d max btw.
And I didn’t want to go for a perfect copy of myself (though I probably wouldn’t be able to anyway), but a copy of the painting.
And I really feel like putting this one on the shelf now 
I hope you understand. Thanks again for your support and help.
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