HMC #22: Classic Self Portrait: Magdalena Dadela


#161

JMART - thanks… no I’m not interested in doing full 3d copies of 3d images… it’s a challenge to try and model it so it’s working from all sides but doing another picture just doesn’t appeal to me :slight_smile:

Brett - thanks so much, I’m really happy you like it!

Nothingness - took way too long to render half the scene LOL and I didn’t want to waste time setting up a nice shader either - I didn’t like the marble effect I had and I didn’t have the patience to keep trying to get something better… I think I’ll have to finally start building my own library of shaders so I don’t have to redo some things like that :surprised


#162

What time are we talking about here?

I know you used Decimator for the export. I did the same thing and got some high polycounts.
But using a good renderer, it’s not all that bad.
By the way, i think it would just have been sweet to see the scene in a global nice shader with some good shadows and lights. So maybe just leave the textures alone.

But i can understand this is the time where you say, enough of this, what’s next!


#163

IDK Rage, I think you’re way off on this one. She did post a pic of herself earlier, though I see it’s not there now, and it is a very good likeness. She adapted her image to an existing classical painting, one that happens to be faced in this way. Seems pretty close to the spirit of the challenge to me.

As for the quality, again are we looking at the same piece? What I find most impressive is how the tiny tiny details in the clothing still show up so well in the sculpt. I see a few spots where the sculpt goes against the grain of the topology but it’s very small and not immediately noticeable.

Well anyway Mag, you addressed the one thing I thought needed work, the texture of the cloth. While the dress is bulky, as it should be, the cloth itself looks much thinner now like a cotton fabric vs. how thick it looked before.

Well done.


#164

Congrats on finishing! :slight_smile: really like how it turned out!

Just watching that dress gives me a head ache hehe :stuck_out_tongue:

It´s just amazing how much work that has been put into this piece.

And like you said, these challenges isn´t a place to make your next masterpiece but rather a nice way to pimp up your skills.

Good luck! :slight_smile:


#165

Nothingness - it’s not so much the final render time but the test renders that drove me mad :wink: I couldn’t be bothered… yeah I’ve had enough of that project heheh. I might render it later but I’m definitely not texturing it :wink:

Wyatt - thanks a lot, I’m glad it looks better :slight_smile:

energise - thanks and exactly - it’s just practice


#166

Wonderful work, you made this piece very original and in your own style, yet managed to keep the overall character of the concept. I personally would like to see a little more detail in the fireplace, but at the same time I find it helps push the eye towards the character and the dress, that dress is , ya know I’m not really sure the right word for it so I will just go with WOW. Anyway congratulations on a job very well done, and thanks for sharing your workflow.

actually I have one question , in the beauty and the ortho shots the little things in front of the fireplace (the thing your foot is resting on) they look like they are a lower division then the wireframe, am I correct in my viewing , or are my eyes playing tricks on me (smoothing group in xsi? maybe)


#167

Very nice work! I really like it.:bounce:


#168

great work. Congrats!


#169

Congrats!


Well done!

-R


#170

Woohoo Congrats :stuck_out_tongue:


#171

Congrats for the win and an excellent piece of work!

Cheers!:arteest:


#172

Yayyy congrats!

Sweet kitteh btw :love:

-Ty


#173

wow!
Congrats! :wink:


#174

congrats, it looks very very nice. You deserved it.


#175

Congratulations!
I would love to see Tissot’s painting projected onto your model, even if only roughly, but I imagine that anything less than perfection would be something that you would avoid.
Anyway, this is an amazing achievement as it is. A well deserved first place. :buttrock:


#176

Congradulations, it’s a wonderful model, all prices well deserved!


#177

RubberEggs - thanks a lot :slight_smile: They are the same subdivision level but low subd is more visible in zbrush, especially with shiny matcaps. I forgot to subdivide that thing hehe

zszs - thanks. Shame you couldn’t finish in time, it looked really promising :slight_smile:

redCigarette - thank you

RobertoOrtiz - thanks a lot :smiley: Yay :slight_smile:

energise - thanks :slight_smile:

TheRazorsEdge - thank you!

TyroneMaddams - hehe thanks Tyrone :slight_smile:

BelalSaeed - thank you!

ChingaCG - thanks a lot, I appreciate it.

Paul4wood - thanks and no thanks ehehhe - I don’t think it’d look too well :slight_smile:

FICTIS - thanks very much. It was a fun challenge and other entries were great too - I’m glad to have finished in time, which is challenge enough for me every time heheh


#178

Awesome work! Well deserved :D. Congratulations.


#179

Awesome work. Are the reliefs on the Fireplace sculpted or did you use some zdepth info or alpha? :thumbsup:


#180

Thank you very much Ti :slight_smile: You finished with a great entry yourself - congrats on that!

PixelRod - thanks - the fireplace was free hand sculpted too - I just looked at some architectural relief sculpting [it was a doorway in fact :)] and just sculpted in symmetry - so it’s the same on both sides and then just placed in in the right spot :slight_smile: