HMC 22: Classic Self Portrait - Grant Moore


#21

I couldn’t get to sleep so I decided to work on it a little more. I tried to do the hair similar to Paul had mentioned he did in his thread, didn’t pull it off as nicely as he did, but I’m pleased with the results. You definitely saved me some time in trying to figure out how to do hair. Also played with the proportion / angle of the head on the body.





#22

Hey,

pretty good job so far, I like the change in attitude, I think it works better with the pose. Keep up the good work!


#23

Thanks! I indeed am still working on it. In fact, I’ve got a bunch of speed interviews with a few studios this weekend so I want to get this one done so it can be a part of the portfolio that I bring with me. I’ve basically got all the modelling / detailing done right now, just need to tweak a few more things, bring it into Maya and get some high quality renders out of it. Hopefully that doesn’t give me too much trouble… never had much luck with Zbrush > Maya in the past.



#24

you got the pose down really well. What bugs me most are the eyes - they look like he’s been strangled already :wink: - a bit bulgy at the mo… Really nice job on the snake so far - perhaps try to blend the head with the rest of its body a bit more


#25

Thanks for the tips! I unfortunately didn’t have time to implement them before I got it polished and at least ready enough for my portfolio. I’ll revisit the model closer to the deadline and work on what you suggested, but for now… here is the model pretty much finished.

TurnTable - Vimeo
http://vimeo.com/7093232


#26

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.