Hi WyattHarris
Thanks a lot - I didn’t know about the lazy brush. It seems it will come in handy, and I won’t have to redo so many strokes :-)… - and I will definitely also work some more with the layer brush.
I tried to redo the boots - this time some longer boots, which resembles the concept art:

I would really like your opinion on this - is it better than the first pair of boots?
Also, I seem to have a problem when loading the displacement- and normal-map into Maya. The details are not as crisp as in Zbrush:

What is causing this? Anti-aliasing of the maps? (I’m using tiff-files with no-compression). How is this fixed?
Thanks for all your comment 