HMC #21 - QOTR - Aircraft Carrier


#1

Hi everyone.

Upon viewing the concept art for this latest HMC, this one really stuck out as the potential for an incredible piece for my portfolio. It must have triggered a reaction in my braincells becaue as soon as I saw it the ideas started gushing in. I know this phenomena as a “bad thing” from previous challenges. The more into something I am, the quicker it is for the inspiration to leave me. I’ve decided to take my time with this one and work on it sparingly (3-4 hours a night). Also, I have vowed to myself to be incredibly organized, as others may be using this model (or model set, depending).

>>>LATEST UPDATE<<<

Here is the artwork that got my metaphorical juices flowing (thank you Peleng):

I will, of course, be taking some liberties with the concept. These ideas will be fleshed out at a later time. Good luck everyone

-Rage


#2

Great choice and good luck, Joel!

I’ll keep an eye on this.

Cheers!


#3

I know what you mean, Joel. That tends to happen to me too.
It’s weird, the more I think about something, the less are the chances that it will be finished. lol

Good luck!


#4

the artist reponsible for the piece is
Sergey Kolesov
And you can see more of his incredible work here:

PELENG’s Daily Sketchbook: (From CGTalk Daily Sketch Forum)

I would contact him to see if he can help you with more info on his design


#5

Good luck pal! I look forward to this thread
hurray!


#6

@Felix: Thanks man. Let me know if you’re still available for props. Some extra doodles and gizmos might come in handy for this colossal aircraft carrier.

@polymaster: Your encouragement is appreciated, my friend. I`ll try not to disapoint.

@Roberto: Thanks for that link and the suggestion, R. I am familiar with his sketch forum pieces, but no his sketch thread. I’ll stop by and leave a note and take the opportunity to pick his brain.

This challenge won’t be underway for a few days. I’m awaiting the final pieces for my I7 920 rig by the end of the week, so I don’t have much inspiration to work on my 5 yr old POS at the moment. I’ll take this time to talk to Sergey about his concept piece and flesh out my ideas.

Cheers for now!

-Rage


#7

Sure thing, Joel! Let me know what you need, send me some refs and I’ll see what I can do. :slight_smile:

Skol!


#8

Nice, your idea about being organized is very important i think, and is a challenge itself.

Good luck.


#9

Good luck Rage! Glad to see you in on this one too!!


#10

Will do, Felix. And thanks man!

Thanks Japetus. good luck on your entry as well.

So I’ve got my new rig up and running.

Intel i7 920 with 6 gigs of OCZ triple channel ddr3 ram running Windows 7 x64= Zbrush:approximately 20 000 000 polys…smooth as butter!

I’m gonna take the weekend to conceptualize and play with my new toy :love:

-Rage


#11

As beautiful as I think this concept is and as intriguing as the design is to my imagination, it has fundamental design flaws which I cannot ignore, therefore these flaws needed inspection and a redesign process, while maintaining the overall look of the model, as well as the fantasy. Also, I wanted to incorporate some naval concepts to the design as well, such as a rudder, possibly 2 (front and back), while keeping in mind that these features need to work in the air, rather than in water. I`m the kind of guy that watches starwars and says “there’s no way spaceships could maneuver like that in outerspace!!” immediately after watching a fight with a lighsaber wielding jedi who jumps 40 feet in the air while using the force to move objects (which doesn’t phase me in the slightest).

I’ve isolated key areas on the concept sketch to describe my thoughts:

  1. The Rudder(s): In order for this carrier to turn somewhat effectively, it would need a huge rudder, possibly even 2, front and back respectively. The effect it would have in the air is much sleighter than if it would be in water. Another solution would be to have a series of interlocking rudders, much smaller, all along the underside of the hull. When the ship turns, these rudders would spin in one direction in the front, and the opposite direction in the back, with linear variables in between. This would force the airship to turn from a pivot point in the center of the structure and would be much more efficient. When the rudders would be straight, they would lock together to prevent drag. This is most likely the design I will go with.

2+3) Propellers. These things have to be gigantic. I love how Sergey put lots of propellers on all the wings, because I believe the airship would need it. Only problem is, the jetstream from the propellers in front would cause problems with the propellers on the wings behind, etc, etc, right on to the back wings, and I think this would actually reduce the efficiency. I could model fewer, larger propellers in the front, which would push air towards the wings in the back, increasing the lifting ability of the wings themselves, then one MONSTROUS propeller hanging low behind the carrier (low so it doesn’t affect the landing of planes). I could also arrange the propellers so that they’re offset from the ones directly behind. Regardless, I believe the winner here will be aesthetics vs funtionality; whichever can be as much of both as possible.

4)Alternate landing strips: What can I say. I love these, as they add so much character to the design, and solve the compositional problem of the big “hole” that the parasail causes. It seems sergey intended for these to be held up by ropes that drop down from the bowels of the parasail. This is a very cool idea, however I don’t think that the physics work. They’d be much too heavy, so I need to come up with a more funtional solution. Perhaps the sail will be fitted around a sort of dome cage, and the landing strips could be attached to this frame, as well as ropes reaching up to the higher levels for support.

5)Parasail: What to do with this? The shape is off in the concept art. It could be much wider at the top, mimicing more a parasail like the ones people use with fans strapped to their back, or it could keep it’s general shape, and be more like a hot air balloon, which is what I’m leaning towards. I was thiking of incorporating a form of exhaust system from the engines that would vent into the balloon, causing lift. This would require an extensive piping system that would curl up from underneath the ship, all the way up along the supporting ropes, then curl into a central area to vent upwards. YIKES!

Time to get started :smiley:

-Rage


#12

extensive text indeed! :smiley:


#13

LOL.

“A picture is worth a thousand words” but I can’t draw, so 1000 words it is :argh:

-Rage


#14

haha you are a freak :smiley: but well, there is no such thing as to much detail. Ill keep checking this thread.

About point 1: I wouldnt make the rudders to big, that wont work well for the design I think. But great that you are thinking about these things. It will really add to the illusion of reality.
Maybe propellers will work better? They can more effectively steer the ship. But maybe that will cause a propellor overkill.

point 2: Personally I wouldnt add a propellor underneath the ship. You dont want to stretch the ships vertical dimensions anymore. But again, that is just my interpretation of the design :).

point 5: I dont think it is supposed to be a parasail, since a ship like this seems to be constructed to fly for a longer amount of time, rather then just float down, which would happen if this was a parasail.
I’d rather go for a balloon like concept, like you mentioned. Perhaps some smaller balloons, strapped together using a large net?

Awesome to get into details with these kind of things :slight_smile: Im curious what you come up with! good luck


#15

I’m glad you are doing this one. It was the first caught my eye as a really unique bit of concepting when Roberto first posted the thread. I like the attention to detail you are giving this. One thing though, are you sure about the rudder? Seems like if the propellers aren’t fixed and can actually rotate a bit then this would be a more effective way to move a ship. I can’t imagine that this thing would really move fast enough to be able to get all it’s steering force from wind on a rudder system. Anyway just a thought. Either way, this will be fun to watch.


#16

Wow, I can’t believe you guys actually read all that lol. I posted it because it was my thoughts and they are also WIP, but didn’t expect any readers.

@mnoire: I see what you’re getting at about not pushing the height more. And thank you for the comments on the other areas. I have a different idea now that I will share shortly. Thank you for your input on the other points as well.

@Timrozek: Thanks for stopping by, man, and thanks for the comments. Between you and mnoire’s comments I have come up with a new idea for the stearing.

I believe I will lengthen some of the inner wings, and put propellers at the tips which would be slow spinning and would be for steering. This would also increase the width of the entire vessel, which would in turn make it not look so tall.

Thanks guys.

-Rage


#17

Started blocking out some forms and indulging in some minor modeling to get a feel for the craft. Here are the results of 2 hours of work:


For now I threw in a Rudder in the front, as Sergey had something hanging down from the bridge in his concept. Might as well make it functional, but we`ll see how long it stays.

-Rage


#18

If you are looking to have something in the front other than a rudder, it seems like a good place to have a 360* turret of some sort. Anti-Aircraft perhaps? Or an observation post. Anyone designing this ship would be interested in keeping an eye on what is below as much as what is above.

Another thought would be something to help with embarking/disembarking. Old zeppelins were designed to load and unload without having to really land.


#19

I like Telvin_3D’s idea. unlike mine I can’t add turrets it will be more heavy


#20

Love the idea, Telvin. I will probably go with a sort of a framed glass observatory, as it does make sense that you would need a 360 vew of what’s going on. I tend not to like turrets for whatever reason…I just don`t like building them as I’ve seen SOOOO many in 3d.

put some work into the propellers and engines tonight. Now I just have to duplicate the wings and engines and see how it looks. This is it for tonight, though.

More updates throughout the weekend hopefully. Am prety busy at the moment.

-Rage