HMC #19 - Cheetara


#161

This was very nice to see around 1AM Waterlilly, thanks. :smiley:

Thanks Omni.
Rage you so crazy.

I’m at work not able to work on Cheetara and it’s driving me nuts, c’mon 5pm. So where I’m at now is the top has responded very well to rigging. The bottom not so good. everything folds in on itself. I could do a rig to fix the problems but not in the given time, too much experimentation needed. So I’ll just model her bottom portions in place tonight… no problem right. :smiley:

Ugh, this clock is so slow.


#162

man pose her in ZBrush! a lot faster for models that won’t be animated. There is a script that allows you to combine every sub object into one, then you pose it and then the script splits it up into the original sub objects.


#163

I’ve never had good results with transpose master. I actually relied on it for one project and when it failed I was out of luck. What’s left is actually pretty easy, I’ll have it done tonight.


#164

Looking great, Wyatt! I’m keeping my fingers crossed that you can make it. :slight_smile:

Cheers!


#165

I hope you make this one Wyatt, nice dynamic pose, are you going to use morph maps to adjust the hands?

Good luck and keep pushing


#166

I actually ended up rigging the whole thing. I don’t know what I was worrying about. I guess the deadline spooked me. Finalized everything last night and started final renders. Renders are taking 8-10min but then the computer takes another 15-30min to recover afterwords so I haven’t cranked out all the renders yet. It finally dawned on me that its faster to simply ctrl+alt+del -> kill the process and then open lightwave fresh instead of waiting for it to recover.

The pose came out a little flawed but it’s the best result I’m going to get I think. Anyway, I’ll be posting after work.


#167

Oh Wyatt, you’re such a tease! I’m very excited to see this! Congrats on finishing! :cool:


#168

Cheetara - set 1

For some reason I decided today that I hadn’t done enough so I went ahead and created a low rez Cats Lair for an environment. Can’t believe I finished it that quick.

[ul]
[li]ARTIST NAME : Wyatt Harris[/li][/ul]
[ul]
[li]ORIGINAL CONCEPT ART : No concept art, just random references I cobbled together.[/li][/ul]
[ul]
[li][b]BEAUTY RENDER : [/li]

[/b]
[/ul]Static

Posed

Environment

[ul]
[li]ORTHOGRAPHIC RENDERS :[/li][/ul]

Continued…


#169

Cheetara - Set 2

[ul]
[li]DETAIL RENDERS :[/li][/ul]

[ul]
[li]WIREFRAMES :[/li][/ul]Static

Bones

Environment

[ul]
[li]WIP THREAD : http://forums.cgsociety.org/showthread.php?f=208&t=735944[/li][/ul]
[ul]
[li][b]DESCRIPTION : [/li]

[/b]
[/ul]An original interpretation of Cheetara, the mistress of speed from the Thundercats. My goal in her appearance was to pay homage to her original uniform while giving her something a little more modern to sport around. This is by far the hardest project I’ve worked on to date. My main goal this time was to develop a pipeline between ZBrush and LightWave. Every piece is 100% sculpted in ZBrush and 100% modeled/rendered in Lightwave so I believe at long last I’ve finally figured it out, myth confirmed. :smiley: The character consists of +30 separate objects. This created quite a challenge when trying to figure out her skeleton and how everything should be setup for animation. I’ve definitely learned that you can overdo the subtools.

That’s enough from me, I hope you enjoy.


#170

Well recovered mate. Glad you managed to finish.


#171

Sweet, you made it! Congrats. Great job!

Skol!

PS: I don’t mean to drag this down in any way and not that it really matters, but out of my own curiosity, are you using AUV’s? I think I can see some rather unpleasant seams on the detail-shot textures for the upper body.


#172

Congrats man, you made it! you even made a low res lair…:cool:


#173

yeah! Cheetara’s done! Congrats on finishing on time:applause: I hope this thread’ll still be open when I start learning Zbrush so I could get some pointers here :smiley:


#174

Congratulations! Looks really good. I’m really excited that you pushed yourself so hard. It’s an inspiration to see the work done here on the forums. :slight_smile:


#175

Great Job Wyatt!
Nice to see that you got your entry in. There were some stressful moments but in the end you pulled through with a nice piece.

-Rage


#176

I like how playful she ended up looking. Nothing like going out for a nice super fast sprint!.

Only thing I would have liked to see is the speed stripes. But that might have taken away from her hard to tell.

Anywho way to go mate!


#177

Hello Wyattharris

Congrats on finish this…man…

the only critic i have in the final render, it is a wonderful scene ( with the enviroment) but i think it is a little static , even with her pose…it think that a little bit of motion blur can solve that.

Great work !!

//cheers


#178

I agree with everything you guys have said but in the end, mental fatigue and machine creep forced me to just be done with it. You know that point, when you just can’t stand to look at your own model. :smiley: I started rendering some motion blur and hypervoxel dust but I couldn’t work it out in time. I’ll post when I do get it done.

Actually I used GUV. Those UV edges didn’t show until the last few days. I’m still not sure why they started showing toward the end.

Thanks everyone for the wonderful support. It means a lot when your eyes are glazing over. :smiley: Good luck everyone.


#179

Well done on finishing Wyatt, there’s alot of great modelling and concept re-imagining in there.

Still don’t like the black lines tho :stuck_out_tongue: Ah well.


#180

.:Poke in the eye:. :argh:
lol, thanks T0ber. :smiley: