You are KIDDING ME! :banghead:
Of course now that you say it, it makes perfect sense and seems so obvious. The problem is most of the documentation I’ve ever read stresses the blasted morph target crap so much I’ve never even thought about it before. DAH! But uh… thanks Rage. 
Seriously though, I think the clouds just parted. I’m in it now baby!
@Steve - Check out the image. The lines are clean because I modeled the base mesh in LW. I can’t get results like that in just ZBrush alone. (Nor would I want to) Notice the multiple layers of polys in the sole and the heel. This will keep the structure mostly in tact as I raise the sub-d’s. Again I’m not done in Lightwave yet, I just threw the model in ZB to get a quick render.






