Hey there, Im currently working on multiple characer models for HalfLife 2.
So that when it comes out at the end of this month i will be able to jump straight in with my custom Character.
But with modeling and rigging and the like i dont know where to start,
What considerations do you think have to be taken in thought… eg. size of the model, and the detail of the face for facial animation.
And rigging… what the heck is interpulator bones? the whole rigging thing doesnt make sense?
As im not familar with the way game engines operate has anyone got any ideas how we should go about making models to be used in this engine!
Theres probally no tuts out, and sketchy details about it all, but anyone from valve or has any insite to this able to fill me in, or write a short paper.
(p.s. iv seen all the movies for HL2 …so ive seen alyx in XSI, and and the model viewer and everything, so intelligent answer please, not GO WATCH THE MOVIES, because they dont make sense)
Red


which i cant… you know how much ram you would need?