Hi all,
I have a little R&D Project that I’ve been working on that has reached a point where I can not think of how to progress.
The Project starts with a shoebox, which fills with fluid (realflow) the fluid then rises out and morphs into the shape of a football boot. With a little trickery it then blendshapes into a Zbrush model of itself all dried up and cracked. From there I would like the dried up cracked model to disintegrate revealing the actual shiny boot underneath.
Though The disintegration bit is proving to much to handle as it is a large poly heavy model that came from a realflow mesh.

I have tried loading it into houdini to fracture it, turning to ncloth and tearing it plus a few other cheeky bits.
Though the computer can’t really handle a simulation like this in any workable timescale.
Does anyone know if there’s a anything I could do to maybe reduce the polycount inside the animation before attempting the simulation?
I know with ncloth I could simulate something on a lower poly version then have the high poly follow but I assume this wouldn’t work with tearing?
I’m looking for results similar to this
https://vimeo.com/61050621
Though it doesn’t need to be so detailed.
Many Thanks
Jason.