Hi all,
My first post here. Hopefully some brave soul can help a fella out?
I’ve only recently got back into seriously tackling some character animation and I seem to have hit a wall with an annoying hierarchy problem. (late night head scratching a-plenty)
I can’t for the life of me figure out how to correct the lag that is occurring with the trouser cuff set-up I’ve put together?
The stylisation of the model required a solution to distort the cuff around the foot rig to minimise any intersection when rotating, without resorting to time consuming cloth sims. But… It needs to follow the PSR/length of the ‘knee’ joint. So that during stretched poses the foot/leg pokes out (as opposed to stretching the trousers along with the leg)
I’ve tried innumerous priority/hierarchy combinations, but it feels like there’s a ‘chicken before egg’ loop that is causing the problem in the set-up (and my poor tired brain has finally given in and asked for some help!)
https://drive.google.com/file/d/1oxsCyrBfFWD1d-g4BVVF82b3e5r4vo8_/view?usp=sharing
(NB. I’ve been using c4d character preset files to save some time on controller creation and the weighting on the source file linked above hasn’t been fully refined/smoothed yet. Only the left cuff is weighted currently, as I need to solve before transferring to the opposite)
EDIT* Didn’t realise these forums were so deserted these days